![]() When entering a room, the game presents the player with exposition through prose narration-all dialogue and activity appear as they would in a novel. This is similar to exploration mechanics found in Ace Attorney games and Persona 3 Portable (when outside of Tartarus), where there is no direct control over the movement of your protagonist(s). Note the display bases at their feet!Įxploration within Crimson Shroud is handled with a simple point-and-touch mechanic that transports your party between different rooms within a large area. Giauque and his band of Chasers decide to set out and recover this item before anyone else can. Adventurers and researchers near and far have set out in search of such a relic that bestows "The Original Gift" to who controls it, which is said to be inside the Sun-Gilt Palace of the Rahab, the country that Crimson Shroud takes place in. One type of gift lets you use one kind of magic, but there are some exceptions to this rule. This finding dramatically changed how people lived their lives. The world of Crimson Shroud takes place where magic was discovered during the Dark Ages when war broke out. It was designed by Yasumi Matsuno with music by Hitoshi Sakimoto and his Basiscape team. The enemies of the game consist of typical RPG tradition with Goblins, Dragons, and Lich. The game is centered around Giauque, a "Chaser." Chasers are people that make a profession out of hunting down gods, deities, and other figures and elements of power. ![]() Crimson Shroud is the last part of the Guild 01 collection to be released in the US.
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